A list of adaptive equipment and software for LEARNING Impairments



Reading/Language Arts


Reading/Language Arts
The following section highlights software programs that address the curriculum areas of Reading and Language Arts. These programs include reading readiness, language development, spelling, vocabulary, grammar and reading comprehension.

“Please Help Me!” - Spelling


“Please Help Me!” - Spelling uses five learning activities to teach spelling on a variety of levels. Activities include drills, visualizing the shape of the word and games. Word search puzzles can be printed out; data disks are included with word lists or customized word lists may be entered. There is a password protected teacher management system.

Adventurers with Quin


Adventures with Quin is an educational series for the pre-reader or beginning reader to help develop a basic working vocabulary. Offering a sight-oriented style, it helps those learners who do not learn well through an auditory or phonics approach. Two basic skills sets teach basic words and concepts and improve coordination and ability areas.

Alphabet Circus


This six game program provides language drill and practice with color graphics; letters are introduced by displaying a picture for each. Alphabet Parade is a missing letter alphabet sequence game; Secret Letter is a guessing game; Juggler involves letter matching; Marquee Maker allows students to enter words on the marquee. Output includes sound/music.

Analogies Tutorial


Analogies Tutorial helps students identify and solve analogies. Using a systematic approach and extensive practice, relationships covered include: synonyms, antonyms, object/group, object/description, cause/effect and grammatical usage’s. All content may be modified. There is complete record keeping capability.

Academic Skill Builders in Language Arts


This course offers six practice and drill programs for game control options: Speech, Content, Difficulty level, Run Time, Paddle or keyboard control, Sound on or off. Players master subject agreement with regular and irregular verbs in different tenses and practice identifying parts of speech. One game provides practice in forming words with the consonant-vowel silent e patterns; another assists with commonly misspelled words.

Bouncy Bee Learns Letters


Bouncy Bee Learns Letters uses an animated bee to guide children through a series of lessons and games to introduce and reinforce letter recognition skills and help improve reading readiness. An optional voice feature, available with the Speech Attachment, allows Bouncy Bee’s friendly voice to guide the children through the lessons and games. Bouncy Bee Learns Letters is developmental for pre-kindergarten and kindergarten and remedial for grades 1-2. It is ideal for special education applications.

Bouncy Bee Learns Letters/Words


Bouncy Bee offers two modes of operation. Automatic mode includes a management system that determines the lessons and the game the child should do next. Manual mode allows the teacher of child to select activity, lesson and skill level. In both, an animated bee guides the learner; an optional voice feature allows Bouncy Bee’s voice to guide children. The programs reinforce other reading programs; each program includes four lessons, activities complementary to the IBM Writing to Read Program and a voice feature that gives directions and names letters or words. On-line worksheets that can be printed are provided. The words used in Bouncy Bee account for approximately 60 percent of the words found in basal reader’s and books associated with grades 1 - 6.

Bouncy Bee Learns Words


Bouncy Bee Learns Words uses an animated bee to guide children through a series of lessons and games designed to help teach word recognition skills, develop reading ability and provide spelling practice. The optional Speech Attachment allows Bouncy Bee’s friendly voice to guide the children through the lessons and games. For children five to ten, Bouncy Bee Learns Words is developmental for pre-kindergarten and remedial for grades 2-3. It is ideal for special education applications and is designed to help improve children’s word knowledge, spelling ability and reading skills. The words used account for about 60 percent of the words found in basal readers; supplementary readers and library books associated with grades 1-6

CARA (Computer Assisted Reading Assessment)


CARA provides reading teachers with diagnostic conclusions which are generated by the teacher’s input. It also has the capacity to analyze the results of an IRI in depth.

Computer Assisted Writing (CAW)


CAW provides individualized instruction and help with three forms of writing; the business letter of complaint, the report, the persuasive composition. A simple word processor is built into the program.

Core Reading and Vocabulary Development


For older students who are beginning readers, these programs are equally effective with primary children. Students begin with 35 basic words and progress to over 200 through various activities. Learning is reinforced through the cycle of reading, timed reading, question/answer, visual-memory development, spelling, writing and activities that encourage thinking, development of vocabulary and phonetic patterns.

Descriptive Language Arts Development


This program includes six diagnostic tests (one for each skill) and 36 progressive developmental programs (6 for each skill area) for a flexible and individualized series for students having difficulty with language arts. A management system is included.

Early Games for Young Children


Nine activities entertain preschoolers in honing basic math and language skills. Match Numbers matches the number on the screen with the number on the keyboard. Count asks the child to count the number of blocks on the screen and press the number on the keyboard. Add stacks blocks and asks the child to show the sum; Match letters asks the child to match the letter on the screen with the correct key; Alphabet teaches the alphabet; Names teaches how to spell names; Shapes displays four shapes; Draw allows the child to draw using the keyboard. No supervision required; helpful with communication skills; visual discrimination, letter recognition, alphabet sequences; math skills; numbers, counting, addition.

Easy as ABC


Easy As ABC is five games that introduce the alphabet. Children learn letter recognition, alphabetical sequence and upper and lower case. A PictureMenu makes it easy to select; animated graphics use frogs and bees. Easy is helpful with communication skills: letter discrimination, alphabets, letter sequencing.

English Basics


English Basics reviews and reinforces English skills; text material is displayed and highlighted in examples, and a quiz with two chances to answer correctly follows: the management system provides scores to the teacher.

Evelyn Wood Dynamic Reader


Evelyn Wood Dynamic Reader was designed to improve reading comprehension, retention and speed. Evelyn Wood provides exercises and can be used at the user’s own pace. Exercises may be repeated as often an necessary. The program contains actual operating programs fort the Dynamic Reader as well as the text and comprehension quizzes for the reading exercises. Progress is automatically recorded and results may be viewed on colorful bar charts.

First Verbs and Primeros Verbos


First Verbs (and its Spanish version) trains and tests 40 early developing verbs using animated pictures and a natural sounding female voice. Interface options include Touch Window, single switch, keyboard, game controller, left/right rocker switch (and Mouse option). Records may be saved to disk. It requires 640K, DOS 3.3 or higher, VGA, a DigiSpeech sound synthesizer, and a 3.5 disk drive.

First Words


First Words trains and tests early developing sounds presented within 10 categories, using a natural-sounding female voice and two different pictures to represent each noun. Interface options include TouchWindow, single switch, keyboard, game controller and left/right rocker switch, (Mouse option); records may be saved to disk. It requires 640K, DOS 3.3 or higher, VGA graphics, a DigiSpeech sound synthesizer, and 3.5 disk drive.

First Words, Verbs, Categories


These programs now run on IBM systems with 640K, DOS 3.3 or higher, VGA or MCGA graphics, and a 3.5” disk drive; they require a Digispeech sound synthesizer and may be accessed by keyboard, mouse, single switch, or Touch Window. These programs are talking software for special education students.

Game Power for Phonics, Plus


This game allows teachers to test for a student’s mistakes in reading and speech, converting them into remedial computer games. There are 242 structural and phonetic parts of words selectable for the student at any grade level. Each game focuses on a single part of a word. Areas include long and short vowels, dipthongs, double-letter vowels, consonants, silent consonants, prefixes, suffixes, irregular forms. Objectives include alphabetical sequencing or matching, antonyms, comparative forms, compound words, contractions. dictionary terms, homographs, homonyms, homophones, meaning, phrases, punctuation, rhyming, syllables, vowels.

Get Set for Writing to Read


In the pattern of Writing To Read, Get Set integrates numerous multi-sensory activities into the total teaching package. Children form letters with their fingers in a tracing tray, with chalk on a chalkboard, with clay in the Alphabet Activity Book and with pencil in the Writing Alphabet Book. They listen to a tape on The Alphabet Song as they follow the letters and listen to verses and rhymes as they follow along in the Verse and Rhyme Book. An instruction manual gives parents and teachers hints on presenting the activities. An Activity Time Guide presents the suggested order and duration of the activities. Get Set teaches the following reading readiness skills: visual discrimination, letter recognition, letter names, uppercase and lowercase letters, fine motor skills, auditory sequencing, auditory memory, eye/hand coordination, the concept that spoken words are a flow of sounds and that letters make words and words contain segments or syllables repeated in other words.

Getting Ready to Read and Add


Students identify and match shapes, upper and lower-case letters and numbers. Teachers can customize the programs to suit individual or classroom needs by controlling the selection of numbers and letters.

GOAL Series


The GOAL Series fights illiteracy in a self-paced environment by offering two components: reading comprehension and vocabulary; each component has four topic disks - Life Skills, Staying Healthy, On the Job, and Read to Me. The program requires a VGA, EGA, MCGA, CGA or Hercules graphics adapter, and DOS 2.1 or higher, plus 512K.

Grammar Examiner


The Grammar Examiner uses a game format to teach basic grammar skills such as punctuation, capitalization, subject-verb agreement, verb tenses and so on. Players take the part of newspaper staff and by edition stories move up in position and salary. The game has multiple levels and it is possible to add grammar problems and key the game to specific lessons.

Grammar for SAT-ACT-TSWE


Grammar presents questions in commonly used standard sized-exam format. The easy to use menu allows users to concentrate on areas of weakness. Its handy reference guide directs students to the area where they need practice. Combines diagnostic and instructional materials that help students overcome the problems encountered on the Test of Standard Written English section of the SAT and other standardized exams. School district licenses are available for unlimited duplication of this program.

Grammar Gremlins


Grammar Gremlins presents the basic rules of grammar, including abbreviations, agreement, capitalization, contractions, parts of speech, plurals. possessives, punctuation and sentence structure. It has four leering activities: retest, Build Your Skill, Grammar Gremlins game with animated graphics, and review. There is an authoring system and record keeping function.

Holiday Fun


Holiday Fun, designed for children aged four to eight and special needs children, introduces the social and cultural aspects of holidays.

How to Read for Everyday Living


How To Read focuses on survival reading skills and teaches want ads, job ads, labels, forms and applications. Basic vocabulary and key words are taught using alternate teaching strategies. Crosswords and other puzzles check comprehension. Correct answers are reinforced; incorrect ones are remediated. A complete management system is included.

IBM Parts of Speech Series


IBM Parts of Speech Series develops the ability to overcome some common usage problems. Students learn to identify parts of speech and how to form a sentence. Problems and examples involve grammatical concepts: activities give practical experience in using and reinforcing what is learned. In Whatzit, the functions of parts of speech are illustrated by cartoon characters. Students create sentences to be acted out by the characters if grammatically correct; 30,00 possible sentences may be created. Instructions show how the program works and guide students; questions help students know when and how to respond; a Help key provides assistance. Results may be stored for the teacher to monitor progress or to select a lower level for students needing remedial help or a higher level for those ready for enrichment. Grade levels do not appear on the products.

IBM Private Tutor Series for Language Arts


This series presents a broad spectrum of language arts skills: capitalization, punctuation, spelling and grammar, reading comprehension, vocabulary and word knowledge. Developed after a comprehensive review of curricula and a variety of achievement tests, lessons introduce concepts and allow students to practice; quizzes test language arts skills. Lessons, quizzes and tests use formats similar to those of standardized tests. Teachers keep student records automatically. Programs include: Language and Word Knowledge Skills, Punctuation and Vocabulary Building Skills, Capitalization, Spelling Skills and Reading Comprehension Skills.

IBM Reading for Information Series


Reading for Information Series is three products for grade 3 through 8. Reading Graphs and Charts develops three skills: 1) students make inferences by answering questions on what they have read; 2) students analyze what they read in conjunction with the graphs and charts shown; 3) students predict information by integrating the graph or chart with the story. Reading Arguments develops tree skills: 1) to evaluate arguments: 2) to articulate a writer’s belief and recognize the conditions to prove it; 3) to discriminate among evidence, claims, and opinions. Instructions and questions and a Help key provide assistance. The Student Manager stores the results and lets the teacher to monitor and control progress. Teachers may select a lower level for students needing remedial help or a higher level for those ready for enrichment. The grade levels do not appear on the individual products.

IBM Reading for Meaning Series


This Series is make up of four products. Reading More Than the Words develops three skills: 1) students make inferences by answering questions on what they have read; 2) students learn to analyze what they read and justify their inferences as they select key words; 3) students summarize what they have read by answering a key question at the end of the lesson. Reading to Get the Picture develops skills in selecting and hypothesis by indicating which picture tells a story. The story is presented a few sentences at a time, with students eliminating the pictures that no long support the story. Instructions and questions help students know when and how to respond. A Help key provides added assistance. The Student Manage stores the results and helps the teacher monitor and control student progress. Teachers may select a lower level for students needing help or a high level for those ready for enrichment. Grad levels do not appear on the individual products.

IBM Spelling Series


The IBM Spelling Series teaches and develops spelling skills in self-paced lessons; students may work independently with minimal supervision. Students or teachers enter additional spelling words. Clear, easy instructions at the beginning of each activity show students how the program works; continued instructions and questions in each story let students know when and how to respond. A Help key function provides added assistance. The Student Manager stores the results of each student’s work and allows the teacher to monitor and control student progress. Students learn regular spelling patterns and trouble words and may learn up to 540 new words and an equal number of variations.

IBM Vocabulary Series


IBM Vocabulary Series teaches and develops a knowledge of word meaning and usage, plus the skills necessary to learn new words independently. Clear instructions show how the program works and guide students through a practice activity. Continued instructions and questions help students know when and how to respond; a Help key provides assistance. The Student Manager stores results and helps the teacher monitor and control each student’s progress. Teachers may select a lower level for students needing remedial help or a higher level for those ready for enrichment. Grade levels do not appear on the individual products. Upon completion of each program, students may learn up to 320 new words and acquire strategies for learning more.

Katie’s Farm


Katie’s Farm introduces the computer to young children and helps them develop pre-reading skills, reinforcing cause and effect, shape/object recognition, spatial relationships, and eye/hand coordination.

Keytalk


KEYTALK is a beginning literacy activity for children beginning to read and write. Based on the language experience approach to teaching written language, Keytalk allows the student (ages 3-8) to participate by reading and writing immediately; as the child types, the computer “talks” each letter, word and sentence. Echo PC Speech Syntheasizer is required.

Krell’s SAT Vocabulary Builder


Using both tutorial and game formats, this program provides practice in mastering the words which are important for tests, course work and job interviews. It allows new words and definitions to be added by the teacher. Specialized vocabularies may be added for any subject area. School district licenses are available for unlimited duplication of this program.

Language Arts Series II


Language Arts Series II, developed by teachers, contains two program disks with multi-level lessons in a tutorial format with information frames followed by questions and hint frames to guide students to the answer. The series has been successful at all levels, including remedial, secondary and adult literacy classes. Each disk keeps individual records and class summaries. The content on any program may be easily modified to personalize the materials and tailor the vocabulary. Titles include: Homonyms, Nouns/Pronouns, Verbs, Roots and Affixes, Adjectives, Adverbs and Antonyms/Synonyms.

Leap 1: Functional Literacy - Interactive Language


Leap 1 promotes the reading and writing abilities of illiterate students, using a Language Experience Approach. It develops lessons, compiles student word banks and provides follow-up. Lessons are individualized. The stages of composition used are prewriting, writing, rereading, proofreading, revising and rewriting. Text may be edited and revised by teacher of student.

LEEP Spelling Package


Leep is an interactive spelling instruction package based on morphographs covering 3,750 core words which expand to 12,000 derivative words. The complete curriculum, for grades 1-8, resides on 15 diskettes. The program operates on standalone PC or LAN; course material may be customized.

Lelps


Lelps is a spelling and vocabulary program with a utility to help the user modify existing word categories or create new ones. It comes with 55 files of over 2000 words. A score sheet appears at the end of each lesson. The program features a word scramble with large letters and optional speech.

Lexia Touch and Learn


These reading exercises are a phonics-based software system of instruction for beginning reading and spelling. Colorful game formats, verbal instructions and touch-sensitive screens help students learn without supervision. Lexia has been field tested, including testing in a private school for dyslexics.

Magic Spells


Magic Spells utilizes an adventure game format to teach spelling skills. Words are flashed on the screen to be unscrambled or spelled. The program can be adapted to any level with personal word lists and has an adjustable time. Letters are large and easy-to-read, color graphics are employed; lists may be printed for review. Game titles; Scramble Spells, Flash Spells and Word Spinner.

Math and Science Series.


Educational Activities provides a number of programs to help students with math and science. Game titles: Scramble Spells, Flash Spells and Word Spinner.

McGee


McGee introduces the computer to young children and develops pre-reading skills. The program reinforces object/shape recognition, spatial relationships, eye/hand coordination, cause and effect, and storytelling skills.

Microcourse: Language Arts


Microcourse is a computer-assisted instruction package designed by educators. Microcourse provides supplementary individualized skill activities to support classroom instruction; the program provides supplementary and motivational instructional activities in 353 basic skills most commonly taught in levels three through eight.

Microcourse: Reading


Microcourse is a computer-assisted instruction package designed by educators. Microcourse provides supplementary individualized skill activities to support classroom instruction; the program assists the mastery of 252 basic reading skills; the skills list is a subset of the skills identified by the Individual Pupil Monitoring System (IPMS), a criterion-reference testing component which supports the Houghton Mifflin Reading Program.

Missing Letters


Missing Letters can be used either in a language arts or reading lab for practice in developing spelling skills and reading improvement at all levels. Missing Letters uses 50 written passages included on the diskette. With nine formats available, such as all vowels missing or every other letter missing, the student has 700 exercises available. The program encourages students to write their own stories and turn them into missing letter puzzles; teachers add passages of varying degrees of difficulty to assess and challenge and concentrate on specific areas such as suffixes or sentences with all verbs missing. Different missing letter formats keep the exercises varied and challenging; students specify the number of attempts (1-5) it will take to discover the missing letter.

Opposites


Opposites is designed to improve student’ vocabulary. The lessons begin on a second grad level and gradually increase in difficulty. The task is to find the opposite of a given word. Key words are used to help the student. Optional answers discourage guessing; all words and sentences can be modified. There is complete record keeping.

Parts of Speech Pak


Parts of Speech helps students having difficulty understanding the different parts of speech. All content may be modified, and a record keeping option is available.

Quiet Duck Learning Series


The Quiet Duck Learning Series is a package of reading and spelling programs for the Learning Disabled student. It provides a clear, uncluttered presentation and format appropriate for easily distracted individuals. The series is a diagnostic tool and for pre- and post-testing of specific lessons. Responses are scored and errors filed for teacher review and analysis of students’ strengths and weaknesses. The teacher may choose pre-packaged word lists or may develop individualized lists to match the learning objectives of each student. An option allows information to be presented ragidly or slowly. Quiet Duck promotes consistent left-to-right progression in reading. Characters appear on the screen in sequence and force the student’s eyes to scan with proper directionality. Additionally, the student has an opportunity to practice keyboard operation while learning to read and spell.

Race the Clock


Race the Clock; a matching game, uses the animation capabilities to teach verbs. The player chooses a matching game from a menu. The choices are picture/picture, picture/word or word/word. A grid with 12,20 or 30 squares appears, and the player chooses two squares at a time to match. Correct answers are rewarded with music. To win the player uncovers all the matches before time runs out. Lessons may be customized; playing time may be adjusted.

Reader Rabbit


Reader Rabbit is a fast-paced electronic word factory for children to have fun as they learn visual early reading and vocabulary skills. School Edition incised two diskettes, teacher’s guide, scope and sequence chart for easy interaction with the curriculum, on-line and off-line activities and blackline masters.

Reader Rabbit and the Fabulous Word Factory


Reader Rabbit uses four games to teach beginning reading skills to students who learn letters, sort them into words and sequence them, stressing pattern and word recognition, reading comprehension and vocabulary. Containing over 200 three-letter words and 70 high-resolution pictures, Reader Rabbit adapts to varying levels and may be played alone or with others.

Reading Comprehension


Reading Comprehension is a 16-lesson series on eight cassettes, all of which contain real-time audio, high-resolution graphics, color and easy-to-read font. Narrative material is interspersed with interactive questions. After the correct response, the lesson continues. All programs are tutorial and include positive reinforcement.

Reading in the Workplace


Reading in the Workplace is a job-based reading program using real-life problems and solutions to capture students’ attention and improve their vocabulary and comprehension skills. There are three levels of difficulty available; teachers may review progress and scores through the automatic management system included.

Reading Magic


Reading Magic provides hours of reading, vocabulary building, letter and word recognition plus problem-solving and decision-making skill development.

Reading Magic Library


This special education product invites kids into the world of storytelling; as a mechanism for building social relationships, reinforcing basic reading skills and laying a foundation for critical thinking, the program is intended for all levels.

Reading Strategy Series


Reading Strategy Series consists of two authoring systems; one for the teacher and one for the students. Both authoring systems operate on text files prepared by the teacher from materials used in the classroom. The system creates lessons at any age, reading, language level and with any content; it includes 40 pre-done text files and 40 exercises graded from 3rd grade to adult education. Teachers may create speed reading, scrambled letters, scrambled words, scrambled sentences and completion exercises.

Special Needs Collection


Recommended for special needs students and those for whom English is a second language, these programs provide structured practice with basic language skills and offer opportunities for self-expression through open-ended writing. Titles include Class Journals, Sentences, Rhyming Chase Sequence, and I’m Fast as Fire.

Speed Reader II


Speed Reader II improves reading comprehension while increasing speed. Its 35 reading passages have six activities: Warm-up Letters flashes letters for recall at a rate that increases with success; Warm-up Words does the same activity with whole words; Column Reading improves peripheral vision; Eye Movement trains students to move eyes rhythmically from one group to words to the next; Passage Reading Lesson and Time Reading. An editor allows entry of additional material; a grade analyzer determines the level of added material. The program includes a computerized tachistoscope, automatic speed computation, record keeping and comprehension tests. The basic program is on the high school level; data disks extend downward to grade five or upward to college.

Spell It Plus


Spell It Plus! reviews spelling rules and provides a format for teaching new words. 1000 words are grouped in five levels of difficulty. There are five learning activities: Study It, Decode It, Correct It, Unscramble It, and Spell It. Students are rewarded with sound and graphic reinforcements. An editor feature allows the teacher to enter custom word lists. Additional data disks include: grades 1-2, 600 additional words; grades 3-4, 1000 additional words; grades 5-6, 1000 additional words.

Spell-A-Vision


Spell-A-Vision is an independent study program for students who need to improve their spelling and vocabulary. There are eight disks in the series with 8,000 words. These words are displayed in large letters to build visual memory. Each word has a sentence that defines or uses it. Players have the choice of seeing each word in a list before they spell it or of guessing the word from the context of its sentence. This feature makes the game challenging for anyone who enjoys crossword puzzles. Parents or teachers can enter their own spelling lists with the built-in text editor.

SPELLIST


SPELLIST presents words for spelling with the style of presentation adaptable to the student, practicing from dictation. With each correct keystroke, the symbol is spoken and displayed; only correct responses are shown; incorrect responses are not reinforced. The teacher enters student names and appropriate individualized lesson plans. Existing word lists may be used or the teacher may enter additional words.

Stickybear Parts of Speech


This program helps children recognize parts of speech - nouns, pronouns, adjectives, verbs, adverbs, conjunctions, prepositions and interjections. Children identify parts of speech from word lists, sentences or from within paragraphs in challenging activities. An open-ended, versatile program, Stickybear Parts of Speech can easily be customized, allowing teachers and parents to focus on each child’s needs. Graphics and tunes reward correct answers. In Word Drill, a list of words slides down the left side of the screen, while a command at the right tells which part of speech to find. Word Machine exercises are timed, and children try to work quickly to score more points. In Paragraph Drill, children identify all instances of a particular part of speech from within paragraphs. In Sentence Machine, children identify parts of speech in sentences which appear in a box at the top of the screen. The sooner students select the right answers, the more points they get. This program is designed for ages 8-12.

Stickybear Reading


Stickybear Reading uses sound, animation and gaming to motivate students for drill in basic reading. The program includes three games; Match the Words - displays three pictures and corresponding nouns, Find the Word - shows a sentence with a missing word and three choices, Build a Sentence - allows the child to choose a subject, predicate and object before animating the sentence. All are self-paced and self-correcting.

Stickybear Spellgrabber


This program builds spelling and vocabulary skills for children. It captures the interest of beginning spellers with three activities. In Picture Spell children move Stickybear through a maze to pick up the correct letters illustrated by a picture on the screen. Word Spell is more challenging and requires students to unscramble letters to spell and reconstruct words. In Bear Dunk, similar hangman, players try to guess words, letter by letter, before Stickybear gets dunked in water. Grade levels may be selected to match the user’s skill; and open-ended, add-your-own word list may be maintained.

Talking Nouns and Verbs


Talking Nouns and Verbs build expressive language and augmentative communication skills. Each program includes a plastic template that slides over the Touch Window; students press a word, phrase or picture on the template to make their computer speak. The programs require 640K DOS 3.3 or higher, VGA, a DigiSpeech sound synthesizer, a TouchWindow, and a 3.5 disk drive.

Talking Reading and Me


Talking Reading and Me, for ages four through seven, prepares children for reading and builds reading skills. The program includes graphics and has twelve learning games for readiness, alphabet, phonics and words.

Talking Word Attack Plus!


Talking Word Attack Plus! teaches 700 new words, their meanings and usage through five learning activities. Students type responses and are rewarded both with sound and graphic reinforcements. The program has animation, color synthesized speech, score-keeping and printout capabilities. The easy-to-use editor permits teachers top enter additional words. Additional data disks with additional word lists are available.

Tell and Spell


Tell and Spell, a spelling and vocabulary program, comes with a utility to help users modify existing word categories or create new ones. 55 files contain over 2000 words. A score sheet is displayed at the end of each lesson. The program features a classic spelling bee simulation with large letters and optional speech.

Touch ‘N Talk Micros


Touch ‘N Talk Micros are smaller (5.8”square) versions of the Touch ‘N Talk Communication Stickers that affix to overlays on electronic communication devices to indicate which keys have been programmed to speak a word or phrase. Included in the 660-sticker set are Touch ‘N Talk Symbols: less specific graphic symbols used to identify broad categories or abstract ideas. Purpose: to increase communication rate by touching one or two symbols rather than typing an entire message.

Verb Usage Series


Verb Usage is a series of practice lessons. Each introduces on commonly misused verb. The student discriminates among the present, past, past participle and infinitive forms of the verb. Students try forms of the verb in sentences before selecting. Hints repeat the rule and give examples of usage. The content may be modified by the teacher. The computer keeps records of student errors for teacher review.

Vocabulary Pak


Vocabulary Pak help students understand opposites, homonyms, roots and affixes, and antonyms/synonyms.

Voy a Leer Escribiendo (VALE)


VALE has been adapted from Writing to Read to make sure that Spanish-speaking students learn to read and write with the cycle words that best present the phonemic structure of their language. VALE uses the same teaching models, product components and classroom organization as Writing to Read, so English and Spanish-speaking students can work side by side in the same center.

Weekly Speller


Weekly speller is a spelling program that allows parents or teachers to enter words for drill and practice. It can handle up to 75 words of up to 14 letters. The program is presented to the student with game-style graphics and sound.

Who, What, When, Where, Why


Who, What, When, Where, Why provides simple drill with feedback and explanation frames. The student is presented with a familiar phrase and decides whether it tells who or what. If an error is made, the feedback includes the correct answer; the lessons increase in difficulty. The teacher can modify the lessons to include vocabulary or phrases taken directly out of the basal reader. Student records are kept by the computer.

Winning With Phonics


Winning with Phonics providers 1289 games that provide practice in virtually all structural or phonetic parts of words. It can be used to meet IEP requirements and adapts to all grades. The games may be played independently or in small groups.

Wordsearch


Wordsearch is a utility that randomly generates and prints puzzles containing up to 40 words (depending on puzzle size) selected by the teacher. The program prints wordfinds in expanded form with most popular printers. The disk hods up to 90 files of 40 words each. Theaters control the difficulty by choosing such options as overlapping words, left to right only, top to bottom only, words printed backwards and diagonal words. Other options include word list at the bottom of the page and printed answer key.

Workplace Literacy System


Workplace Literacy System consists of a series of learning activity packets that provide the student, client, or employee with an opportunity to explore and learn basic academic skills; drill and practice activities relate to the workplace and cover reading, math, vocabulary, and some science exercises.



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